using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MilitaryPanel : BaseUIForm
{
    private void Awake()
    {
        base.CurrentUIType.UIForms_Type = UIFormType.Normal;
        base.CurrentUIType.UIForms_ShowMode = UIFormShowMode.Normal;
        base.CurrentUIType.UIForms_LucencyType = UIFormLucencyType.Lucency;
        RegisterButtonObjectEvent("Quit", g =>
        {
            CloseUIForm("CanvasStatic");
            CloseUIForm();
            OpenUIForm("CanvasMain");

        });
    }
}
